How Trojan works
- 1
Launch
Name your coin and sign once. It gets a 1B supply, all in its own pool against HYPE, with nothing held back.
- 2
Trade
Every coin starts at about 30 HYPE market cap. For the first 5 minutes no wallet can hold over 1% of supply.
- 3
Migrated
When a pool holds 100 HYPE, anyone can migrate the coin. It's recorded on-chain and trades on in the same pool.
- Fees
- Every trade pays 1%. The coin side is burned. On the HYPE side, 70% goes to the creator and 30% to the protocol.
- Liquidity
- The launchpad owns every pool position and has no way to remove it, so liquidity stays locked for good.
- First buy
- A creator can buy up to 5% of supply in the launch transaction, before anyone else.
- Launch fee
- A launch costs 0.01 HYPE, which helps keep spam off the feed.
Treasury trading
Optional for every coin. The creator decides.
- Trading share
- Up to 20% of the treasury can trade. The amount is set when a cycle starts.
- Protected reserve
- At least 80% stays in a separate reserve. It can never be traded, used as collateral or used to cover a loss.
- Cycles
- Trading runs in 72-hour cycles. Positions still open at the end count toward the next cycle's limit.
- No top-ups
- Losses can't be topped up mid-cycle, and no collateral can be added to a losing position.
- Every trade is capped
- Each position has its own collateral and needs a stop-loss. Leverage is 5x at most.
- Pause
- 2 losing cycles in a row pause trading for 72 hours.
- Buybacks
- Profit after fees buys back the coin in 12 small chunks over 6 hours, and the coins are burned. A cycle that doesn't make money buys nothing.
- Where trades run
- Positions are longs or shorts on HYPE, opened on Hyperliquid. Stop-losses sit on Hyperliquid itself, so they trigger even if Trojan is down.
Before Elysium's public launch, transactions land in batches about every 3 hours. Read the risks